Minggu, 28 Desember 2014

#pragma strict var Kerusakan : int = 50; var JarakMusuh : float = 1; var JarakSenjata : float = 2.5; var SenjataKapak : Transform; function Start () { } function Update () { if(Input.GetButtonDown("Fire1")) { SenjataKapak.animation.Play("AnimasiSenjata"); var hit : RaycastHit; if(Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), hit)) { JarakMusuh = hit.distance; if(JarakMusuh <= JarakSenjata) { hit.transform.SendMessage("TerimaKerusakan", Kerusakan, SendMessageOptions.DontRequireReceiver); } } } }

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